|
|
This is the fully Translated English version of the Japanese game Hydlide 3 - Visitor from the Dark. It was known as Super Hydlide on the Sega Genesis, and Hydlide 3 - The Space Memories on the MSX. It is a very unique RPG, in that your character must eat, sleep, and watch what he carries to survive. Let me break this unique system down for you...
Hydlide 3 has a system of weights and measures that is cool, realistic, and
annoying at times. The maximum amount of weight your character can carry without
slowing him down is his Load Capacity (LC). Your LC increases proportionally to
your strength. The amount of weight that your character is hauling is his
Carried Weight (CW). You can carry much more that your LC allows, but it will
slow your character down, and will also make him easier to hit in combat. The
Handle attribute is the maximum weight of a weapon that your character can wield
effectively. For example, a character that can Handle 2000 cannot properly use a
long sword (which weighs 4000). Money also has weight, so get a Money Exchanger
(changes 10 $10 coins into one $100 coin, etc.) as soon as
possible.
Hydlide 3 also has a clock and calender. Your character must eat four times
per day : At 1:00 (1 AM), 7:00 (7 AM), 13:00 (1 PM), and 19:00 (7 PM). If you are
carrying Rations of Food with you, you will automatically eat at the proper
times. If you do not, you will slowly lose Attack Power and Hit Points. If you
stay at an inn, you will wake up at 7:00 the next morning. All meals are provided
for free at the inn (including the 7:00 meal). Your character also needs to
sleep. If you stay up past 23:00 (11 PM), you will slowly lose Attack Power and
Hit Points
There are four character classes in Hydlide 3 - The Warrior, the Thief, the
Priest, and the Monk. The Warrior is the most balanced of the four classes. He
has a high Armor Class and Attack Power, but can only cast 6 of the 12 magic
spells. The Thief is the most unbalanced character. He has an exceptionally high
amount of Hit Points, and his massive strength allows him to carry and wield
heavy weapons and armor very quickly. However, his intelligence, moral fiber (MF), and
Magic Points are all very low. The Thief has the easiest start in the game but
the hardest finish. The Priest has high moral fiber (MF) and intelligence. His fighting
skills are average, but he can cast all 12 of the spells in the game. The Priest
is probably the best all-around character. The Monk has superior ratings in
almost every attribute. He can also cast all 12 spells. His only flaw is his
very low number of Hit Points. The Monk has the hardest start but the easiest
finish.
Hydlide 3 has a system of weights and measures that is cool, realistic, and
annoying at times. The maximum amount of weight your character can carry without
slowing him down is his Load Capacity (LC). Your LC increases proportionally to
your strength. The amount of weight that your character is hauling is his
Carried Weight (CW). You can carry much more that your LC allows, but it will
slow your character down, and will also make him easier to hit in combat. The
Handle attribute is the maximum weight of a weapon that your character can wield
effectively. For example, a character that can Handle 2000 cannot properly use a
long sword (which weighs 4000). Money also has weight, so get a Money Exchanger
(changes 10 $10 coins into one $100 coin, etc.) as soon as
possible.
Hydlide 3 also has a clock and calender. Your character must eat four times
per day : At 1:00 (1 AM), 7:00 (7 AM), 13:00 (1 PM), and 19:00 (7 PM). If you are
carrying Rations of Food with you, you will automatically eat at the proper
times. If you do not, you will slowly lose Attack Power and Hit Points. If you
stay at an inn, you will wake up at 7:00 the next morning. All meals are provided
for free at the inn (including the 7:00 meal). Your character also needs to
sleep. If you stay up past 23:00 (11 PM), you will slowly lose Attack Power and
Hit Points
There are four character classes in Hydlide 3 - The Warrior, the Thief, the
Priest, and the Monk. The Warrior is the most balanced of the four classes. He
has a high Armor Class and Attack Power, but can only cast 6 of the 12 magic
spells. The Thief is the most unbalanced character. He has an exceptionally high
amount of Hit Points, and his massive strength allows him to carry and wield
heavy weapons and armor very quickly. However, his intelligence, moral fiber (MF), and
Magic Points are all very low. The Thief has the easiest start in the game but
the hardest finish. The Priest has high moral fiber (MF) and intelligence. His fighting
skills are average, but he can cast all 12 of the spells in the game. The Priest
is probably the best all-around character. The Monk has superior ratings in
almost every attribute. He can also cast all 12 spells. His only flaw is his
very low number of Hit Points. The Monk has the hardest start but the easiest
finish.